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	<title>Electric Shuttersounds &#187; spot metering</title>
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		<title>Football photography X&#8217;s and O&#8217;s, Part 3: Lighting Situations</title>
		<link>http://shuttersounds.thedailynathan.com/2008/09/27/football-photography-xs-and-os-part-3-lighting-situations/</link>
		<comments>http://shuttersounds.thedailynathan.com/2008/09/27/football-photography-xs-and-os-part-3-lighting-situations/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 10:12:08 +0000</pubDate>
		<dc:creator>Nathan Yan</dc:creator>
				<category><![CDATA[Insights and Analysis]]></category>
		<category><![CDATA[Skills of the Trade]]></category>
		<category><![CDATA[football photography]]></category>
		<category><![CDATA[Football photography X’s and O’s]]></category>
		<category><![CDATA[lighting situation]]></category>
		<category><![CDATA[metering]]></category>
		<category><![CDATA[partial metering]]></category>
		<category><![CDATA[sports photography]]></category>
		<category><![CDATA[spot metering]]></category>

		<guid isPermaLink="false">http://shuttersounds.thedailynathan.com/?p=92</guid>
		<description><![CDATA[One dramatic difference you&#8217;ll while shooting a football game is how the light changes if you&#8217;re shooting a game that overlaps the sunset. This first game I shot ran the full gamut from daylight to sunset/shade to stadium lights. Experienced sports shooter should already known to shoot in aperture priority, but for those who are [...]]]></description>
			<content:encoded><![CDATA[<p>One dramatic difference you&#8217;ll while shooting a football game is how the light changes if you&#8217;re shooting a game that overlaps the sunset. This first game I shot ran the full gamut from daylight to sunset/shade to stadium lights. Experienced sports shooter <a href="/2008/09/27/aperture-priority-exposure-technique-sports-outside/">should already known to shoot in aperture priority</a>, but for those who are relatively new to this sort of thing, see this post for some points about exposure technique for outdoor sports using aperture priority.</p>
<h2>Daylight</h2>
<p><span>Anyhow, full daylight creates problems with extremely harsh shadows, particularly on player&#8217;s faces under helmets and such.  The problem is exacerbated if you&#8217;re shooting at an angle where the player is <span>backlit</span> or even severely <span>sidelit</span>.  For example, this might be a perfectly usable photo, but it doesn&#8217;t quite have the instant eye-<span>catchiness</span> of better sports photos &#8211; the entire image is really busy because the brightest-lit areas are the least detailed (field, crowd in background), and the important areas (player&#8217;s faces, bodies) are masked in shadow.</span></p>
<div id="attachment_69" class="wp-caption aligncenter" style="width: 710px"><a href="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/ib9n6575a_crop_small.jpg"><img class="size-full wp-image-69  " title="Backlit football" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/ib9n6575a_crop_small.jpg" alt="Washington State's Christopher Ivory about to collide with California linebacker Anthony Felder" width="700" height="554" /></a><p class="wp-caption-text">Washington State&#39;s Christopher Ivory about to collide with California linebacker Anthony Felder</p></div>
<p><span>Contrast this to this fully-lit photo (actually <span>sidelighting</span> from the right, but the player is facing that direction anyway).  Now the brightest (and instantly eye-catching) area of the image is the player&#8217;s body and face, which also happens to be the most detailed area and the focus of the image:</span></p>
<p> </p>
<div id="attachment_71" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-71 " title="Front lighting" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_40d_072a_crop_small1.jpg" alt="California running back Jahvid Best evades Michigan State tacklers" width="700" height="539" /><p class="wp-caption-text">California running back Jahvid Best evades Michigan State tacklers</p></div>
<p><span>The key for daylight then (without clouds) is to get into a position where the sun is coming from behind or to the side of you (but still relatively behind, if possible).  Since most games are noon or later, the sun will tend to be on the west side where it sets, so the preference would be to shoot from the west end of the stadium (of course, you may not have this luxury, as sometimes they restrict you to the visiting team&#8217;s sideline).  Another strategy is to simply shoot from the <span>endzone</span> - most all football stadiums are oriented facing nor<span>th</span>-sou<span>th</span> to avoid playing directly into the sun during sunlight games, so at the very worst you&#8217;ll have a side-lit image, which often isn&#8217;t bad at all, as the above photo shows.</span></p>
<p>A closer look at more difficult shaded and nighttime lighting conditions after the jump.</p>
<p><span id="more-92"></span></p>
<h2>Shade and Cloud Cover</h2>
<p>As the sun begins to set, or if clouds start rolling in, the dynamic of the light changes completely.  Rather than having harsh shadows from a single point light source (the sun), under shadow conditions the entire sky becomes your (much less intense) light source, with the atmosphere reflecting light and illuminating the field.  Or with cloud cover, the entire cloud (significantly bigger than the sun in angular area terms) becomes the light source.  In either case, the lighting becomes much more diffuse, which essentially eliminates shadow problems and having to take lighting direction into consideration.</p>
<div id="attachment_72" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-72 " title="Diffuse shade lighting" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_1dm2_106a_small.jpg" alt="Michigan State running back Javon Ringer looks for a hole to make a quick break" width="700" height="526" /><p class="wp-caption-text">Michigan State running back Javon Ringer looks for a hole to make the quick break</p></div>
<p>I like this photo a lot, possibly moreso from a non-sports standpoint &#8211; because of the diffuse lighting you can see all the detail in the image extremely well &#8211; there&#8217;s barely anything blown out at all.  It&#8217;s exactly the attributes you&#8217;d want from a sports photo if you were a landscape or interior building photographer.</p>
<p><span>One thing you&#8217;ll notice, though, is that despite the details and how easy the image is on the eyes, it definitely lacks some of the hard contrast or &#8220;bite&#8221; that one finds in bright daylight photos, like the <span>Jahvid</span> Best photo above.  While it was definitely easy to process, once the entire stadium is shrouded in shade like it is here, it&#8217;s a bit harder to create the contrast that separates the main subject from say the background, since everything in the stadium is evenly lit.</span></p>
<h3>Dealing with semi-lit half-shade</h3>
<p>Another issue that crops up with shade as the sun sets is the in-between period when the sun has only partially set, thus leaving part of the stadium shaded and the other side still exposed.  One can imagine this wreaks havoc with exposure, and lighting in general&#8230; well, it does:</p>
<div id="attachment_73" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-73 " title="Shade backlighting" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_40d_136_small.jpg" alt="Backlit by the shade" width="700" height="506" /><p class="wp-caption-text">Bears defensive back Michael Mohamed is backlit by the shade</p></div>
<p><span>Autoexposure here obviously locked onto the background and tried to bias it in favor of that.  This situation is pretty bad, because the background is going to be far brighter no matter what you do, which is going to distract attention away from your primary subjects.  Of course, depending on where you&#8217;re shooting this can also work in your favor, as a shaded seating area can provide a dark backdrop that focuses attention on the players:</span></p>
<div id="attachment_76" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-76 " title="Shade over background" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_40d_096a_crop_small.jpg" alt="Defensive lineman Tyson Alualu emerges from the shadows" width="700" height="461" /><p class="wp-caption-text">Defensive lineman Tyson Alualu emerges from the shadows</p></div>
<p>This isn&#8217;t really a fantastic photo, but it looks a heck of a lot better than if the background was completely exposed and distracting.  Other issues including subjects being half-lit:</p>
<div id="attachment_74" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-74 " title="Shade half-lighting" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_40d_128_small.jpg" alt="Zach Follet attempts to tackle Michigan St. quarterback Brian Hoyer through the shade" width="700" height="490" /><p class="wp-caption-text">Zach Follet attempts to tackle Michigan St. quarterback Brian Hoyer through the shade</p></div>
<p>Some might say this photo looks cool or interesting, and the half-lighting effect is pretty&#8230; different.  In general I&#8217;m not a huge fan because it makes the photos far less useful &#8211; you can forget about using any of these photos as a cutout because of the huge exposure difference, and it&#8217;s impossible to get the exposure just right so that you can see all of the detail &#8211; here the image is exposed for the upper bodies, and as a result you don&#8217;t see much detail or definition in their legs.  Of course exposing for their lower bodies would completely blow out the top half.  It&#8217;s a photo you might try publishing once purely because of the interesting lighting effect, but otherwise as a sports photo it can&#8217;t really be used for much.</p>
<p>For these half-shade situations, the key here, in initial or exposure or even post-processing, is to screw the background.  Your focus here is on the players, so you need them to be properly exposed, clipping or blown highlights in the background be damned.  Just compare these images:</p>
<div id="attachment_77" class="wp-caption alignnone" style="width: 360px"><img class="size-full wp-image-77" title="Half-lighting - expose for background" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_1dm2_075_small.jpg" alt="Jahvid Best runs to the endzone in the shade" width="350" height="407" />     <img class="size-full wp-image-78" title="Half-lighting - expose for subject" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_1dm2_077a_crop_small.jpg" alt="Jahvid Best runs to the endzone in the shade" width="350" height="407" /><p class="wp-caption-text">Jahvid Best runs to the endzone in the shade</p></div>
<p>Yes, the background is completely blown out, and now it&#8217;s really bright and attracting even more attention before.  This is true, but there are several reasons why the second image is better.  Firstly, the subject now has actual, visible detail in the image, instead of being some shadowy figure that partially blended in with the ground.  Secondly, those of you who know what it actually means to clip will realize that, since the second photo really has begun to clip to white, proportionally the background is now less brighter than the subject.  And lastly, despite making the background brighter, blowing the highlights here serves to *decrease* detail in the background, rendering it less appealing than the well-exposed and very detailed image in the first image.</p>
<p>Now that we&#8217;ve ascertained that exposing for the player is of the utmost importance, how do we go about doing that on the field?  The answer here is partial or spot metering.  Unlike evaluative/matrix metering, partial or spot looks exclusively at the center of the image (or where ever your AF/metering point is set to) &#8211; thus it&#8217;s not affected at all by super-dark or super-bright backgrounds, and if you&#8217;re tracking the player correctly, the player will always be correctly exposed, which returns the same correct result in fully-lit situations, and the correct result you wouldn&#8217;t get otherwise in situations with a much darker or brighter background.  The potential pitfall here is the possibility of the spot meter being thrown off completely by jersey brightness, since this is where you&#8217;ll most likely point at, and pretty much all the meter will see using spot.  I would use something slightly larger than a spot meter &#8211; maybe the partial meter or at worst, the center-weighted average metering, which tends to be more consistent and balanced out if the players are wearing heavily contrasting jerseys (dark blue vs. white).</p>
<h2>Nighttime and Stadium Lights</h2>
<p><span>Once the sunlight levels really start to fall, stadium lights become your primary source of lighting.  Depending on the stadium, this might force you to start taking drastic measures to maintain decent motion-freezing exposures &#8211; start <span>ramping</span> up the ISO or even shooting in RAW and underexposing if need be.  Fortunately the lights at Memorial Stadium (and probably most stadiums at the college and professional level) are plenty sufficient &#8211; on a Canon 1D Mark II wi<span>th</span> 70-200 f/2.8 IS lens I was getting perfect exposures at f/2.8, 1/500s, and another Canon 40D wi<span>th</span> 70-200 f/2.8 IS + 1.4x extender setup, I simply boosted the settings to f/4.0, ISO3200 to achieve the same 1/500s shutter speeds.  Wi<span>th</span> less powerful lights at high school stadiums or community fields, you&#8217;ll likely need to boost up to a higher ISO (if you don&#8217;t have a higher ISO option, you can use RAW, underexpose by one stop, and boost the exposure in post-processing afterwards, which gives you nearly the same effect), or live wi<span>th</span> a little motion blur at 1/320s or 1/250s (anything below that and most of your shots will likely turn up unusable).</span></p>
<p><span>Wi<span>th</span> most modern <span>DSLRs</span>, even maxed-out noise at 3200 really isn&#8217;t bad at all, especially considering that the noise will barely show up on most of the mediums for your images (web-resolution, small prints, or newspaper-quality paper).  For example, here&#8217;s an ISO3200 image taken on a Canon 40D:</span></p>
<div id="attachment_87" class="wp-caption aligncenter" style="width: 610px"><a href="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_40d_203a_crop_small.jpg"><img class="size-full wp-image-87 " title="ISO3200 Night lighting, unfiltered" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_40d_203a_crop_small.jpg" alt="f/4.0, 1/500s, ISO3200" width="600" height="397" /></a><p class="wp-caption-text">f/4.0, 1/500s, ISO3200</p></div>
<p>There&#8217;s barely any noise here &#8211; certainly nothing that makes the image unusable, and not really even enough that a non-photographer would notice.  Even if you&#8217;re really a stickler for noise, you can always run your images through a noise reduction program like <a title="Neat Image website" href="http://www.neatimage.com/">Neat Image</a> to filter out what little noise there is:</p>
<div id="attachment_88" class="wp-caption aligncenter" style="width: 610px"><a href="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_40d_203a_crop_filtered_small.jpg"><img class="size-full wp-image-88 " title="Night lighting ISO3200 filtered" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_40d_203a_crop_filtered_small.jpg" alt="f/4.0, 1/500s, ISO3200 filtered through Neat Image" width="600" height="397" /></a><p class="wp-caption-text">f/4.0, 1/500s, ISO3200 filtered through Neat Image</p></div>
<p>Voila, an image that has about as much noise as you&#8217;d get shooting ISO400 in daylight, which is to say no noticeable noise at all.  Though we&#8217;ve solved the noise problem most often associated with low-light photography, you&#8217;ll notice that the photo above still doesn&#8217;t have the same aesthetic appeal as any of the photos above taken in daylight or shaded lighting.  I only have a handful of photos from a quarter of a football game to base my observations on, but the lighting quality on all of them look fairly similar to this example, which is to say the lighting is uniformly bad no matter what you do.</p>
<p><span>The first problem wi<span>th</span> stadium lighting (as wi<span>th</span> any artificial lighting) is that the color temperature of the light isn&#8217;t usually even across the visual spectrum, like daylight is (daylight will emit relatively equal amounts of <span>red thru</span> blue light, or an overall neutral white).  Classically, tungsten lights have tended to produce more light in the red spectrum and less in the blue, while new fluorescent lights may have even weirder green-magenta shifts. Especially wi<span>th</span> some fluorescent lights that don&#8217;t even emit a continuous spectrum but simply certain specific wavelengths of light, this creates a problem where certain colored subjects aren&#8217;t as detailed or richly saturated, simply because the light source isn&#8217;t emitting the kind of wavelengths of light that they reflect.</span></p>
<p>For example, in the night photos above, notice how we have a rich and very detailed yellow, while the blue parts of the jerseys are much darker/muddier, and lack any strong blue saturation &#8211; they pretty much just look black, with a hint of blue.  This is what we might expect from a light source that reflects relatively less blue wavelength light.  Contrast that to the much richer blue tones we were getting in the daylight photos, where our light source had an even continuous spectrum of wavelengths:</p>
<div id="attachment_89" class="wp-caption aligncenter" style="width: 610px"><a href="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_1dm2_016a_crop_small.jpg"><img class="size-full wp-image-89 " title="Daylight lighting" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_1dm2_016a_crop_small.jpg" alt="Kevin Riley looks rich and saturated while immersed in lighting that even spans the visible spectrum" width="600" height="509" /></a><p class="wp-caption-text">Kevin Riley looks rich and saturated while immersed in lighting that evenly spans the visible spectrum</p></div>
<p>Unfortunately, there&#8217;s no real way to get around this problem &#8211; it&#8217;s just the nature of the lighting you have.</p>
<p><span>Another potential issue that crops up due to the uneven light spectrum problem is white balance &#8211; since the light emitted isn&#8217;t actually white, and if taken for face value (1 red photon + 1 blue photon + 1 green photon = white) would actually produce a very off-color image (usually <span>orangish</span> or yellowish wi<span>th</span> artificial lighting), the camera has to compensate and restore a correct &#8220;white balance&#8221; point.  In my case, the opposing team wore white jerseys that provided a perfect white balance reference, so most of the images turned out fine.  Even so, I&#8217;d get an off-color image every once in a while, and the problem would probably have been exacerbated if the other team was wearing a colored jersey as well:</span></p>
<div id="attachment_90" class="wp-caption aligncenter" style="width: 610px"><a href="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_1dm2_212_small.jpg"><img class="size-full wp-image-90 " title="Night lighting off-white blaance" src="http://shuttersounds.thedailynathan.com/wp-content/uploads/2008/09/2008-08-30_footballvsmichigan_1dm2_212_small.jpg" alt="Jahvid Best runs dodges Michigan St. linebackers but can't escape the incorrect white balance." width="600" height="380" /></a><p class="wp-caption-text">Jahvid Best runs dodges Michigan St. linebackers but can&#39;t escape the incorrect white balance.</p></div>
<p>In most cases, some color balancing in post-processing should be able to easily fix any color cast issues (the example above would take only a very small adjustment), but to fix things in camera, simply define a custom white balance in the camera.  If you happen to have a grey card with you, put it under the stadium lights and you&#8217;re gold &#8211; otherwise a white jersey or pretty much anything neutral should work fine as well.</p>
<h2>In conclusion&#8230;</h2>
<p>Each of the three main lighting situations (four if you count the hybrid directly lit/shade situation) has its own characteristics, and accordingly advantages and disadvantages.</p>
<p><span>In terms of quality images, full daylight is probably the best to shoot in &#8211; if you can get the subject to be directly lit, you have a very well-lit images wi<span>th</span> strong, contrasty shadows on areas you don&#8217;t care about.  The difficulty wi<span>th</span> daylight is that you have to keep the direction of the sun in mind &#8211; if you wind up in a situation shooting the subject while <span>its&#8217;s</span> <span>sidelit</span> or <span>backlit</span>, you end up wi<span>th</span> harsh shadows obscuring the detailed/important elements of the image, which can all but ruin a great picture.</span></p>
<p>On the other side, a shaded lighting situation (whether it be from a setting sun or cloud cover) constitutes probably the easiest lighting situation &#8211; with diffuse light coming in from virtually every direction, shadows are all but eliminated, allowing you to shoot from anwyhere and not worry about backlighting.  While you&#8217;ll certainly get more keepers, you may never get a single shot as good as the best direct daylight shot, because the lack of shadows strips the image of the natural contrast you get from harsh shadows.</p>
<p>A half-lit, half-shadow situation produces interesting results &#8211; it can help the photo if you&#8217;ve got a shadow in the background, but at the same time it can also hurt the photo if you&#8217;ve got a lit area in the background.  The key here is to use a center-weighted metering mode, such as center-weighted average, partial, or spot, to ensure that the main subject is always properly exposed &#8211; having the background too dark or too bright is really a secondary concern in this case.</p>
<p><span>Toughest of all is nighttime situations, simply because the quality of light is so crummy.  <span>Omni</span>-directional lighting means filled-in shadows and less shadow contrast, while non-neutral light sources mean certain colors will simply not render as richly as they&#8217;re supposed to.  The one good thing about stadium lighting, however, is that you can now switch to manual exposure, since the output of the stadium lights isn&#8217;t changing, and in a decent stadium, the entire playing area should be evenly lit (possibly not the case with lower-budget fields used for high school football or other events). Using manual exposure helps by removing autoexposure issues from the equation completely &#8211; the camera should now nail the exposure every time, without regard to jersey brightness or the illumination of the crowd in the background.</span></p>
<p><em>This is part 3 of 4 in Football Photography X’s and O’s, a 4-part series of insights on shooting football.</em></p>
<p><em> </em></p>
<p><em><a href="/2008/09/27/football-photography-x’s-and-o’s-part-1-equipment-analysis-1/">Part 1: Equipment Analysis 1 (Michigan State game)</a><br />
<a href="/2008/09/27/aperture-priority-exposure-technique-sports-outside/">Part 2: Aperture-priority Exposure Technique</a><br />
Part 3: Lighting Situations<br />
<a href="/2008/10/15/football-photography-x’s-and-o’s-part-4-equipment-analysis-2/"> Part 4: Equipment Analysis 2 (Washington State game)</a></em></p>
]]></content:encoded>
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		<item>
		<title>Aperture-priority Exposure Technique (Sports Outside)</title>
		<link>http://shuttersounds.thedailynathan.com/2008/09/27/aperture-priority-exposure-technique-sports-outside/</link>
		<comments>http://shuttersounds.thedailynathan.com/2008/09/27/aperture-priority-exposure-technique-sports-outside/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 10:08:04 +0000</pubDate>
		<dc:creator>Nathan Yan</dc:creator>
				<category><![CDATA[Insights and Analysis]]></category>
		<category><![CDATA[Skills of the Trade]]></category>
		<category><![CDATA[aperture priority]]></category>
		<category><![CDATA[autoexposure]]></category>
		<category><![CDATA[center-weighted]]></category>
		<category><![CDATA[Football photography X’s and O’s]]></category>
		<category><![CDATA[metering]]></category>
		<category><![CDATA[partial metering]]></category>
		<category><![CDATA[sports photography]]></category>
		<category><![CDATA[spot metering]]></category>

		<guid isPermaLink="false">http://shuttersounds.thedailynathan.com/?p=80</guid>
		<description><![CDATA[Use aperture priority. Why?  In dynamic lighting situations (which will be anywhere outdoors), your lighting will be all over the place as the sun starts to decline, clouds roll in, and players move in and out of shaded regions (or for stadium lighting, the better-lit sidelines).  There is simply no way to manually [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><strong>Use aperture priority.</strong></span> Why?  In dynamic lighting situations (which will be anywhere outdoors), your lighting will be all over the place as the sun starts to decline, clouds roll in, and players move in and out of shaded regions (or for stadium lighting, the better-lit sidelines).  There is simply no way to manually adjust the exposure parameters, even if you can think quickly enough to know which settings to switch to.</p>
<p><strong><span style="text-decoration: underline;">Use the largest aperture.</span> </strong>This goes almost without saying &#8211; you want to isolate your subjects in sports photography, and the best way to do that (given a certain camera/lens setup) is to use a wide-open aperture.  This also has the advantage of letting in as much light as possible.  The margin of error for focus *will* be thinner, but this really shouldn&#8217;t be an excuse or barrier to return inferior shots taken at smaller apertures just because it&#8217;s easier.  Take the out-of-focus shots as they come &#8211; every ruined shot should just be an incentive to learn how to effectively track subjects and utilize your camera&#8217;s AI Servo/continuous focusing abilities.</p>
<p><strong><span style="text-decoration: underline;">Maintain a fast shutter speed in the shaded region.</span> </strong>The goal here is to have a fast enough shutter speed to avoid blur, and with your aperture stuck at wide-open, you&#8217;ll do that by manipulating your ISO sensitivity.  Since you&#8217;re shooting in a situation with dynamic lighting, you want to choose the ISO that will give you the necessary speed <strong>in the darkest area</strong> (i.e. in the shaded portion of the field, or when a cloud rolls by and blocks the sun).  If you&#8217;re maintaining a decent enough speed in the dark areas (say 1/500s), then you&#8217;re guaranteed to get a decent speed in any other area, since it&#8217;ll be brighter (if you&#8217;re getting 1/500s in the shade, you might get 1/2000s in the sun).  Does this mean you&#8217;ll be using a higher-than-necessary ISO when you&#8217;re in the brigher areas?  Yes (if you&#8217;re getting 1/2000s in the sun, that means you could drop the ISO 2 stops and still get your 1/500s minimum).  However, the noise is going to be a minor problem at the lower ISOs where you might deal with this half-lit, half-shaded situation (the difference between ISO100 and ISO400 is virtually indistinguishable), and in any case you&#8217;re only over-using high-ISO in the <em>brighter</em> area, where your noise is going to be <em>less</em> (due to greater amount of light) than whatever you&#8217;ve already accepted putting up with in the darker area.</p>
<p>The real important point here is that at all costs, you want to avoid slow shutter speeds, since blurred out pictures are completely unusable and unsalvageable, while most agencies (and any skilled photoprocessor) can put up with a relatively huge amount of noise.  So take the noise hit in the brighter situations (which is not going to be that much) if it will help you get rid of blur in the darker regions (which is going to be a huge problem)</p>
<p><strong><span style="text-decoration: underline;">Keep track of your shutter speeds as lighting dims.</span></strong> Over the course of a late-afternoon to evening game, the sun is going to set and you&#8217;ll gradually see light levels drop, and concurrently, the need for longer shutter speeds and higher-ISOs to compensate.  If you&#8217;ve got some sort of auto-ISO feature on your camera that helps to maintain a specified shutter speed by adjusting the ISO, use it.  Otherwise you&#8217;ll have to monitor your shutter speeds as the game goes along and bump up your ISO periodically as you see the shutter speeds dip below the motion blur threshold you want.</p>
<p><strong><span><span style="text-decoration: underline;">Consider center-weighted metering with dynamic secondary elements.</span><span style="font-weight: normal;"> In most situations, the default evaluative/matrix/segmeneted metering mode on the camera will do a fantastic job of determing correct exposure.  Where these metering modes often get confused is with highly dynamic secondary elements in the image &#8211; very dark shadowed stands in the background, or very bright field in the foreground of a shadowed area.  This throws off the metering and makes the camera think the scene is darker or brighter than it really is in situations like rolling clouds or sunset, where the field (or parts of it) may rapidly become lit or unlit.  The solution for this is to use a center-weighted metering mode that will bias the exposure towards your selected subject.  This way things like a dark background or very bright foreground won&#8217;t have any effect on exposure &#8211; the camera only looks at your primary subject and determines the correct exposure for that, which is all we care about.  Of course, the potential danger in this is that an athlete&#8217;s dark or white jersey will similarly throw the camera&#8217;s metering off &#8211; the best compromise is probably to use a broader center-weighted focusing mode, such as partial metering or center-weighted average, to include more of the surrounding area and balance out extreme variations.</span></span></strong></p>
<p><em>This is part 2 of 4 in Football Photography X&#8217;s and O&#8217;s, a 4-part series of insights on shooting football.</em></p>
<p><em><a href="/2008/09/27/football-photography-x’s-and-o’s-part-1-equipment-analysis-1/">Part 1: Equipment Analysis 1 (Michigan State game)</a><br />
Part 2: Aperture-priority Exposure Technique<br />
<a href="/2008/09/27/football-photography-xs-and-os-part-3-lighting-situations/"> Part 3: Lighting Situations</a><br />
<a href="/2008/10/15/football-photography-x’s-and-o’s-part-4-equipment-analysis-2/"> Part 4: Equipment Analysis 2 (Washington State game)</a></em></p>
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